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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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misc
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omega
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char.c
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C/C++ Source or Header
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1997-05-02
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15KB
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584 lines
/* omega copyright (C) by Laurence Raphael Brothers, 1987,1988,1989 */
/* char.c */
/* Player generation */
#ifndef MSDOS
#include <sys/types.h>
#include <unistd.h>
#include <pwd.h>
#endif
#include "glob.h"
/* set player to begin with */
void initplayer()
{
int i;
int oldchar=FALSE;
FILE *fd;
char *lname;
#ifndef MSDOS
struct passwd *dastuff;
#endif
lname = getlogin();
#ifndef MSDOS
#ifndef AMIGA
if (!lname || strlen(lname) == 0)
{
dastuff = getpwuid(getuid());
lname = dastuff->pw_name;
}
#endif
#endif
strcpy(Player.name,lname);
if (Player.name[0] >= 'a' && Player.name[0] <= 'z')
Player.name[0] += 'A'-'a'; /* capitalise 1st letter */
Player.itemweight = 0;
Player.food = 36;
Player.packptr = 0;
Behavior = -1;
Player.options = 0;
for (i=0;i<MAXITEMS;i++)
Player.possessions[i] = NULL;
for (i=0;i<MAXPACK;i++)
Player.pack[i] = NULL;
for (i=0;i<NUMIMMUNITIES;i++) Player.immunity[i] = 0;
for (i=0;i<NUMSTATI;i++) Player.status[i] = 0;
for (i=0;i<NUMRANKS;i++) {
Player.rank[i] = 0;
Player.guildxp[i] = 0;
}
Player.patron = 0;
Player.alignment = 0;
Player.cash = 250;
change_to_user_perms();
if ((fd=omegarc_check())!=NULL) {
fread((char *)&i,sizeof(int),1,fd);
if (i != VERSION) {
#if defined(MSDOS) || defined(AMIGA)
print1("Out of date omega.rc! Make another!");
#else
print1("Out of date .omegarc! Make another!");
#endif
morewait();
}
else {
oldchar = TRUE;
fread((char *)&Player,sizeof(Player),1,fd);
fread((char *)&Searchnum,sizeof(int),1,fd);
fread((char *)&Verbosity,sizeof(char),1,fd);
strcpy(Player.name,lname);
if (Player.name[0] >= 'a' && Player.name[0] <= 'z')
Player.name[0] += 'A'-'a'; /* capitalise 1st letter */
}
fclose(fd);
}
change_to_game_perms();
if (! oldchar) {
optionset(RUNSTOP);
optionset(CONFIRM);
#ifdef COMPRESS_SAVE_FILES
optionset(COMPRESS_OPTION);
#endif
#if defined(MSDOS) || defined(AMIGA)
optionset(SHOW_COLOUR);
#endif
initstats();
}
Searchnum = max(1,min(9,Searchnum));
Player.hp = Player.maxhp = Player.maxcon;
Player.mana = Player.maxmana = calcmana();
Player.click = 1;
strcpy(Player.meleestr,"CCBC");
calc_melee();
ScreenOffset = -1000; /* to force a redraw */
}
FILE *omegarc_check()
{
FILE *fd;
#if defined(MSDOS) || defined(AMIGA)
if ((fd = fopen("omega.rc","rb")) != NULL) {
print2("Use omega.rc in current directory? [yn] ");
#else
sprintf(Str1, "%s/.omegarc", getenv("HOME"));
if ((fd = fopen(Str1,"r")) != NULL) {
print2("Use .omegarc in home directory? [yn] ");
#endif
if (ynq2()!='y') {
fclose(fd);
fd = NULL;
}
}
clearmsg();
return(fd);
}
void initstats()
{
char response;
print1("Do you want to run a character [c] or play yourself [p]?");
do response = (char) mcigetc(); while ((response!='c')&&(response != 'p'));
if (response == 'c') omegan_character_stats();
else {
user_character_stats();
user_intro();
#if defined(MSDOS) || defined(AMIGA)
print1("Do you want to save this set-up to omega.rc in this directory? [yn] ");
#else
print1("Do you want to save this set-up to .omegarc in your home directory? [yn] ");
#endif
if (ynq1()=='y')
save_omegarc();
}
xredraw();
}
void save_omegarc()
{
int i=VERSION;
FILE *fd;
change_to_user_perms();
#if defined(MSDOS) || defined(AMIGA)
fd = fopen("omega.rc","wb");
#else
sprintf(Str1, "%s/.omegarc", getenv("HOME"));
fd = fopen(Str1,"w");
#endif
if (fd == NULL)
#if defined(MSDOS) || defined(AMIGA)
print1("Sorry, couldn't save omega.rc for some reason.");
#else
print1("Sorry, couldn't save .omegarc for some reason.");
#endif
else {
fwrite((char *)&i,sizeof(int),1,fd);
print1("First, set options.");
setoptions();
fwrite((char *)&Player,sizeof(Player),1,fd);
fwrite((char *)&Searchnum,sizeof(int),1,fd);
fwrite((char *)&Verbosity,sizeof(char),1,fd);
fclose(fd);
}
change_to_game_perms();
}
long calcmana()
{
return(Player.pow * (long)(Player.level+1));
}
/* npcbehavior digits 1234
4 : alignment (LAWFUL,CHAOTIC, or NEUTRAL)
3 : primary combat action (melee,missile,spell,thief,flight,1..5)
2 : competence at 4 (0..9, 0 = incompetent, 9 = masterful)
1 : conversation mode
status : 1 = dead, 2 = saved, 3 = retired, 4 = still playing
*/
int fixnpc(status)
int status;
{
int npcbehavior=0;
char response;
if (status == 1) { /* player is dead, all undead are chaotic */
npcbehavior+=CHAOTIC;
npcbehavior+=10; /* melee */
npcbehavior+=100*min(9,((int) (Player.level/3)));
npcbehavior+=1000; /* threaten */
}
else if (Behavior >= 0)
npcbehavior = Behavior;
else {
menuclear();
menuprint("NPC Behavior Determination Module\n\n");
menuprint("Your overall NPC behavior is:");
if (Player.alignment < -10) {
npcbehavior += CHAOTIC;
menuprint("\n\n CHAOTIC");
}
else if (Player.alignment > 10) {
npcbehavior += LAWFUL;
menuprint("\n\n LAWFUL");
}
else {
npcbehavior += NEUTRAL;
menuprint("\n\n NEUTRAL");
}
menuprint("\n\n1: hand-to-hand combat");
menuprint("\n2: missile combat");
menuprint("\n3: spellcasting");
menuprint("\n4: thieving");
menuprint("\n5: escape");
menuprint("\n\nEnter NPC response to combat: ");
showmenu();
response = '0';
while ((response != '1') &&
(response != '2') &&
(response != '3') &&
(response != '4') &&
(response != '5'))
response = menugetc();
menuaddch(response);
npcbehavior+=10*(response - '0');
npcbehavior+=100*competence_check(response-'0');
response = '0';
menuclear();
menuprint("1: threaten");
menuprint("\n2: greet");
menuprint("\n3: aid");
menuprint("\n4: beg");
menuprint("\n5: silence");
menuprint("\n\nEnter NPC response to conversation: ");
showmenu();
while ((response != '1') &&
(response != '2') &&
(response != '3') &&
(response != '4') &&
(response != '5'))
response = menugetc();
menuaddch(response);
npcbehavior+=1000*(response - '0');
xredraw();
}
Behavior = npcbehavior;
return(npcbehavior);
}
/* estimates on a 0..9 scale how good a player is at something */
int competence_check(attack)
int attack;
{
int ability = 0;
switch(attack) {
case 1: /* melee */
ability += statmod(Player.str);
case 2: /* missle */
ability += statmod(Player.dex);
ability += Player.rank[LEGION];
ability += ((int) (Player.dmg / 10) - 1);
break;
case 3: /* spellcasting */
ability += statmod(Player.iq);
ability += statmod(Player.pow);
ability += Player.rank[CIRCLE];
ability += Player.rank[COLLEGE];
ability += Player.rank[PRIEST];
break;
case 4: /* thieving */
ability += statmod(Player.dex);
ability += statmod(Player.agi);
ability += Player.rank[THIEVES];
break;
case 5: /* escape */
ability += 2 * statmod(Player.agi);
break;
}
ability += ((int) (Player.level / 5));
if (ability < 0) ability = 0;
if (ability > 9) ability = 9;
return(ability);
}
void user_character_stats()
{
int num,iqpts=0,numints=0,ok,agipts=0,dexpts=0,powpts=0,conpts=0;
print1("OK, now try to answer the following questions honestly:");
morewait();
print1("How many pounds can you bench press? ");
num = (int) parsenum();
if (num < 30) Player.str = Player.maxstr = 3;
else if (num < 90) Player.str = Player.maxstr = num/10;
else Player.str = Player.maxstr = 9+((num-120)/30);
if (Player.str > 18) {
print2("Even if it's true, I don't believe it.");
morewait();
clearmsg();
Player.str = Player.maxstr = 18;
}
print1("Took an official IQ test? [yn] ");
if (ynq1()=='y') {
print1("So, whadja get? ");
num = (int) parsenum()/10;
if (num > 18) {
print2("Even if it's true, I don't believe it.");
morewait();
clearmsg();
num = 18;
}
iqpts+=num;
numints++;
}
print1("Took Undergraduate entrance exams? [yn] ");
if (ynq1()=='y') {
do {
print1("So, what percentile? ");
num = (int) parsenum();
ok = (num < 100);
if (! ok) {
print2("That's impossible!");
morewait();
clearmsg();
}
} while (! ok);
iqpts += (num - 49)*9/50 + 9;
numints++;
}
print1("Took Graduate entrance exams? [yn] ");
if (ynq1()=='y') {
do {
print1("So, what percentile? ");
num = (int) parsenum();
ok = (num < 100);
if (! ok) {
print2("That's impossible!");
morewait();
clearmsg();
}
} while (! ok);
iqpts += (num - 49)*9/50 + 9;
numints++;
}
if (numints == 0) {
print1("Pretty dumb, aren't you? [yn] ");
if (ynq1()=='y') {
Player.iq = random_range(3)+3;
print2("I thought so....");
}
else {
Player.iq = random_range(6)+8;
print2("Well, not *that* dumb.");
}
morewait();
clearmsg();
}
else Player.iq = iqpts/numints;
Player.maxiq = Player.iq;
agipts = 0;
print1("Can you dance? [yn] ");
if (ynq1()=='y') {
agipts++;
nprint1(" Well? [yn] ");
if (ynq1()=='y') agipts+=2;
}
print1("Do you have training in a martial art or gymnastics? [yn] ");
if (ynq1()=='y') {
agipts+=2;
print2("Do you have dan rank or equivalent? [yn] ");
if (ynq2()=='y') agipts+=4;
}
clearmsg();
print1("Do you play some field sport? [yn] ");
if (ynq1()=='y') {
agipts++;
nprint1(" Are you good? [yn] ");
if (ynq1()=='y') agipts++;
}
print1("Do you cave, mountaineer, etc.? [yn] ");
if (ynq1()=='y')
agipts+=3;
print1("Do you skate or ski? [yn] ");
if (ynq1()=='y') {
agipts+=2;
nprint1(" Well? [yn] ");
if (ynq1()=='y') agipts+=2;
}
print1("Are you physically handicapped? [yn] ");
if (ynq1()=='y')
agipts-=4;
print1("Are you accident prone? [yn] ");
if (ynq1()=='y')
agipts-=4;
print1("Can you use a bicycle? [yn] ");
if (ynq1()!='y')
agipts-=4;
Player.agi = Player.maxagi = 9 + agipts/2;
print1("Do you play video games? [yn] ");
if (ynq1()=='y') {
dexpts+=2;
print2("Do you get high scores? [yn] ");
if (ynq2()=='y') dexpts+=4;
}
clearmsg();
print1("Are you an archer, fencer, or marksman? [yn] ");
if (ynq1()=='y') {
dexpts+=2;
print2("A good one? [yn] ");
if (ynq2()=='y') dexpts+=4;
}
clearmsg();
print1("Have you ever picked a lock? [yn] ");
if (ynq1()=='y') {
dexpts+=2;
print2("Really. Well, the police are being notified.");
}
morewait();
clearmsg();
print1("What's your typing speed (words per minute) ");
num = (int) parsenum();
if (num > 125) {
print2("Tell me another one....");
morewait();
clearmsg();
num = 125;
}
dexpts += num/25;
print1("Hold your arm out. Tense your fist. Hand shaking? [yn] ");
if (ynq1()=='y')
dexpts-=3;
print1("Ambidextrous, are you? [yn] ");
if (ynq1()=='y')
dexpts+=4;
print1("Can you cut a deck of cards with one hand? [yn] ");
if (ynq1()=='y')
dexpts+=2;
print1("Can you tie your shoes blindfolded? [yn] ");
if (ynq1()!='y')
dexpts-=3;
Player.dex = Player.maxdex = 6 + dexpts/2;
print1("Do you ever get colds? [yn] ");
if (ynq1()!='y')
conpts+=4;
else {
nprint1(" Frequently? [yn] ");
if (ynq1() == 'y') conpts -=4;
}
print1("Had any serious accident or illness this year? [yn] ");
if (ynq1()=='y') conpts -=4;
else conpts +=4;
print1("Have a chronic disease? [yn] ");
if (ynq1() =='y') conpts -=4;
print1("Overweight or underweight by more than 20 percent? [yn] ");
if (ynq1() =='y') conpts -=2;
print1("High Blood Pressure? [yn] ");
if (ynq1() =='y') conpts -=2;
print1("Smoke? [yn] ");
if (ynq1() =='y') conpts -=3;
print1("Take aerobics classes? [yn] ");
if (ynq1() =='y') conpts +=2;
print1("How many miles can you run? ");
num = (int) parsenum();
if (num > 25) {
print2("Right. Sure. Give me a break.");
morewait();
clearmsg();
conpts += 8;
}
else if (num < 1) conpts -= 3;
else if (num < 5) conpts += 2;
else if (num < 10) conpts += 4;
else conpts += 8;
Player.con = Player.maxcon = 12 + conpts/3;
print1("Do animals react oddly to your presence? [yn] ");
if (ynq1()=='y') {
print2("How curious that must be.");
morewait();
clearmsg();
powpts += 2;
}
print1("Can you see auras? [yn] ");
if (ynq1()=='y') {
nprint1(" How strange.");
morewait();
powpts += 3;
}
print1("Ever have an out-of-body experience? [yn] ");
if (ynq1()=='y') {
print2("Wow, man. Fly the friendly skies....");
morewait();
clearmsg();
powpts += 3;
}
print1("Did you ever cast a spell? [yn] ");
if (ynq1()=='y') {
powpts += 3;
nprint1(" Did it work? [yn] ");
if (ynq1()=='y') {
powpts+=7;
print2("Sure it did.");
morewait();
clearmsg();
}
}
print1("Do you have ESP? [yn] ");
if (ynq1()=='y') {
powpts += 3;
print2("Somehow, I knew you were going to say that.");
morewait();
clearmsg();
}
print1("Do you have PK? [yn] ");
if (ynq1()=='y') {
powpts+= 6;
print2("I can't tell you how much that moves me.");
morewait();
clearmsg();
}
print1("Do you believe in ghosts? [yn] ");
if (ynq1()=='y') {
powpts+=2;
print2("I do! I do! I do believe in ghosts!");
morewait();
clearmsg();
}
print1("Are you Irish? [yn] ");
if (ynq1()=='y') {
powpts+=2;
nprint1(" Is that blarney or what?");
morewait();
}
Player.pow = Player.maxpow = 3 + powpts/2;
print1("Are you sexually interested in males or females? [mf] ");
do Player.preference = (char) mcigetc();
while ((Player.preference != 'm') && (Player.preference != 'f') &&
(Player.preference != 'y') && (Player.preference != 'n')); /* :-) */
}
void omegan_character_stats()
{
int share1,share2,i=0;
print1("To reroll hit ESCAPE; hit any other key to accept these stats.");
do {
i++;
sprintf(Str1, "You have only %d chance%s to reroll... ", 11 - i,
(i == 10) ? "":"s");
print2(Str1);
Player.iq = Player.maxiq = 4 + random_range(5)+
(share1 = random_range(6)) + (share2 = random_range(6));
Player.pow = Player.maxpow = 4 + random_range(5) + share1 +share2;
Player.dex = Player.maxdex = 4 + random_range(5)+
(share1 = random_range(6)) + (share2 = random_range(6));
Player.agi = Player.maxagi = 4 + random_range(5) + share1 +share2;
Player.str = Player.maxstr = 4 + random_range(5)+
(share1 = random_range(6)) + (share2 = random_range(6));
Player.con = Player.maxcon = 4 + random_range(5) + share1 +share2;
Player.cash = random_range(100)+random_range(100)+
random_range(100)+random_range(100)+random_range(100);
calc_melee();
dataprint();
} while ((i < 11) && (mgetc() == ESCAPE));
clearmsg();
print1("Please enter your character's name: ");
strcpy(Player.name,msgscanstring());
if (Player.name[0] >= 'a' && Player.name[0] <= 'z')
Player.name[0] += 'A'-'a'; /* capitalise 1st letter */
print1("Is your character sexually interested in males or females? [mf] ");
do Player.preference = (char) mcigetc();
while ((Player.preference != 'm') && (Player.preference != 'f') &&
(Player.preference != 'y') && (Player.preference != 'n')); /* :-) */
}